9 sci-fi films and TV shows to watch to feed your Starfield obsession

Speed up Starfield's annoyingly slow sitting and climbing animations with a quick mod
9 sci-fi films and TV shows to watch to feed your Starfield obsession

The Bethesda game is now finally available to enjoy, thrusting you into the exploration group known as Constellation on their journey across the Settled Systems. There’s a lot to explore in the sci-fi RPG phenomenon (with the Starfield planets numbering over 1000), but what should you do when you want a break from playing? Well, we’ve got you covered with all of the TV shows and films to watch next to feed your Starfield obsession.

9 sci-fi films and TV shows to watch to feed your Starfield obsession

For how quickly you can hop-scotch around the galaxy in Starfield, the game sure does like to take its sweet time with other actions. Sitting down, standing up, climbing into your cockpit, climbing a ladder, stepping off a ladder, laying in a bed, waking up—all require lengthy animations that grind the game to a halt for what feels like an eternity (but is probably like, 5 seconds each).

I'm not usually one to bemoan cool animations, but I think Starfield's are jarring because you have zero control while they happen, and they all have this moment of windup before they actually start. Oh, what's that, there are Starfield mods for this? Of course.

Enter Ultra-Anim by Nexus Mods user Bub200. This simple mod speeds up animations for sitting and standing, ladder climbing, workbenches, and airlock doors, aiming to make them all appear"realistically fast."

Per the mod's description page, here's exactly how much animation speeds are affected:

Looking pretty good. You can certainly tell it's a sped up animation, but that is the whole point. The ladder speed is more subtle, but quick enough to make all the difference. I can now comfortably get around my ship the way it's intended instead of clumsily boost packing through ladder holes.

The only animation I might see myself actually slowing down is for airlocks. That 30x speed boost is a tad too fast, but thankfully, Bud200 has made alternate 10x, 5x, and 2x versions of the mod available for free on their KoFi page.

Bud200 has ensured that Ultra-Anim is compatible with another mod of theirs you might already have installed: Skip Ship - Instant Docking and More. Seemingly on a mission to make every facet of Starfield ships more pleasant, they're also hard at work on a mod that'd let you take off, land, and grav-jump from a first-person view (the tests are looking promising) and a spacewalking mod.

You have nothing to fear from CO2 in Starfield: no matter how much you sprint or how much you're carrying, it'll never kill you

Do you, like me, have an inescapable compulsion to thoroughly survey every barren rock, volcanic wasteland, and frozen desert that Starfield takes you to? Do you, like me, also have a tendency to hoard resources for the game's crafting and research systems? Then you, like me, have probably also experienced the agonising tedium of walking veeery slowly towards a point of interest because you're severely over-encumbered and worried about accidentally killing yourself by running and draining all your O2. But guess what? You don't have to.

Yep, it turns out that—no matter how hard you try or how much loot is weighing you down—you can't die from maxing out your CO2 meter in Starfield. If you drain your O2 gauge and fill your CO2, the worst that will happen is your health getting reduced to 10% of its maximum (and your vision getting a bit swimmy). So unless you're in combat or subject to some kind of other health-draining status effect, you can effectively sprint infinitely whether you're over-burdened or not. Look, here's a video of me verifying it for myself:

Do you, like me, have an inescapable compulsion to thoroughly survey every barren rock, volcanic wasteland, and frozen desert that Starfield takes you to? Do you, like me, also have a tendency to hoard resources for the game's crafting and research systems? Then you, like me, have probably also experienced the agonising tedium of walking veeery slowly towards a point of interest because you're severely over-encumbered and worried about accidentally killing yourself by running and draining all your O2. But guess what? You don't have to.

Yep, it turns out that—no matter how hard you try or how much loot is weighing you down—you can't die from maxing out your CO2 meter in Starfield. If you drain your O2 gauge and fill your CO2, the worst that will happen is your health getting reduced to 10% of its maximum (and your vision getting a bit swimmy). So unless you're in combat or subject to some kind of other health-draining status effect, you can effectively sprint infinitely whether you're over-burdened or not. Look, here's a video of me verifying it for myself:

The only drawback is you have to keep tapping sprint every couple of seconds, since the game automatically knocks you down to an ordinary run speed whenever you've maxed your CO2. Apart from that, though, there's barely any downside. You can keep sprinting until you reach your destination. And if you can't bear repeatedly tapping sprint, you can just proceed at an ordinary running pace while overweight without worrying about it draining your health: that won't kill you either.

I'm not entirely sure how to feel about this, to be honest. With 29 hours of Starfield under my belt, I'm a little bit aghast at all the time I've wasted walking at an achingly slow pace across the game's many planets because I thought going any faster would do me in. This seems like the kind of thing that should be pointed out either in a loading screen tip or in the game's initial tutorial section, but unless I've missed something (always a possibility, to be fair), this is a tip Bethesda has kept studiously to itself.

Well, no more. We may not have vehicles (yet) to help us get around Starfield's planets, but by god we have our feet. My friends, let us use them without fear.

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